With the continuous influx of new technologies, the entertainment industry has been witnessing a constant shift in its preferences for mediums to reach out to maximum audience. And it seemed to have continued an upward trend, especially in the last couple of decades. While integrating artificial intelligence (AI) as the main component, as the technology evolves more, and that is bound to happen, the possibility of new mediums could make it more difficult for traditional modes to survive.
Sitting in a theatre for anywhere between 2 and
3 hours, coupled with hours of travel, just to watch a full-length movie could
become boring and exhausting in future. The new generation, trained on using
AI-based tools for everything and always looking for quick fixes, may run out
of patience investing so much time just for a little entertainment. And how
about others – TV, webs series, social media videos? They do not require one to
spend a lot of time, but then “entertainment quotient” plays a big role in this
industry.
What titillated the older generation may not
have the similar magical effect on the minds of their grand or great
grandchildren. Thousands of videos, movies, web/mini-series, TV programs are
being floated every year and the producers may think that people are spoilt for
choice. But what if these creative pieces are not see as choices anymore, but
perceived as a trash that carries no significant values to be considered for
any kind of investment by the audience.
Video games have evolved much faster than its
competitors. Metaverse gaming offers immersive experience combining
interconnectedness, virtual spaces and interactive networks. Considering its
rapidly growing popularity and the way the younger generations have embraced it,
one cannot help but wonder as to what will happen to the entertainment
industry. Having said that, one cannot deny the fact that humans are emotional
beings and they love stories. Therefore, the problem is not with the idea of
storytelling, but how it has to be communicated and through what mediums.
Billions of dollars are being pumped into
metaverse technologies by tech giants like Microsoft, Google, Nvidia, Qualcomm
and Facebook, which even got rebranded as Meta. However, there are a lot of uncertainties
about the future of the whole concept. Whether it will transform into something
totally new compared to the contemporary digital world. Will there be one
metaverse with shared virtual space by all or multiverse with limited interoperability
due to the competition for dominance in the market? What will be the setup
required to enter the virtual reality by a user – a mere headset or much more
sophisticated tools, perhaps a metaverse suit and other gadgets in a room.
Despite many unanswered questions about the technology,
the different possibilities in terms of immersive experience that it can
offer are unimaginable. Think of a virtual world a user can enter and access
anything that one can imagine – a dinosaur, a rare work of art, a piece of
music, a tour to ancient world from any era, ability to enter a movie as a
character and be a part of it, meet real people from any part of the world and
have meaningful conversation. It can literally offer anything and everything
one can aspire to but cannot possibly find in the physical reality.
Even if metaverse fails to achieve its full potential, the 3D immersive experience will still be far better than what 2D or 3D videos and movies offer. Humans are curious beings and like to get involved personally in their pursuit rather than just being an onlooker or a bystander. Being spectator is boring, especially when one is filled with energy and enthusiasm. Sitting in a chair and staring at a screen for hours may not appeal to the future generations, no matter how interesting a story is.
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